Not only that, Yang has an architectural pedigree, having lectured and published extensively on architecture and furniture design in games, including a contribution to Elements of Architecture, the book that accompanied the 2014 Venice Architecture Biennale. The man behind cult-favorite gay games such as The Tearoom (2017), a 3D bathroom sex simulator, Rinse and Repeat (2015), a male shower simulator, and the gay-sex triptych Radiator 2 (2016, a compilation of three previously released shorts) is also an assistant arts professor at New York University’s Game Center, a locus for both game development and theorization. But there is in fact a rich culture of independent game developers dreaming up all manner of out-of-the-box interactive realities. In the popular imagination, video games are the preserve of solitary nerds shooting at 3D bad guys in fantasy environments, not the domain of radical sex positivity - let alone radical gay-sex positivity. ![]() Prototype for crowd simulation AI in The Tearoom.
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